ARBBL goes Chaos

One thing that’s always bothered me in Blood Bowl is that Chaos isn’t, well, chaotic. I understand why mutations aren’t random from a balance point of view, but it always bothered me. My club-mates, also being ornery old gamers like myself, felt the same.

So, inspired by both the WFB “Path to Glory” rules given out many years ago by White Dwarf, and the random nature of mutations in 2nd edition Blood Bowl, we made a set of rules to bring the Chaos back to Blood Bowl. The first season we just had Chaos teams, but for the second time round, we allowed any race to “turn to Chaos”. This allowed delights such as:
An Obese WE lino, to jog alongside his Short Legs Wardancer friend,
A Skink with Spikes and Wings, that has to get out of the way of his Fire-breathing team-mate,
A Witch Elf with natural Carapace armour,
A snotling that’s grown to Big Guy size,
And a Centauroid Orc Blitzer with tentacles and his two-headed lino team-mate.

It also allowed the modellers within the club to go wild and wacky with their bits boxes (and I really need to find the pics of them).

If you’re interested in giving the rules a go, they can be found at http://arbbl.webs.com/arbblbloodbowl.htm , along with the weather rules we used alongside them.
A warning though: if you’re looking for a balanced set of house-rules, these aren’t for you.

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